Building a Client-Side Grid Solver for Block Blast in React
I recently built a tool to solve board layouts for the popular mobile puzzle game Block Blast. The app runs completely on the client side and helps players figure out the optimal placement for their blocks to maximize their score or clear lines. The core engine relies on a backtracking search algorithm. In Block Blast, you get three pieces at a time and must place all three to receive the next batch. This means for any given turn, the solver needs to calculate the permutations of placing these t